In my experience (not in the game industry however) managment tend to be pussys with a big stick, full of shit and opressive untill you pull out the shotty. I worked in the PC industry for over 10 years, fortuneately for me only 3 of those years were working for someone else. Both my employers were assholes who tried to…
I think its pretty spot on concept, maybe he could be a bit more upright. Great start! I always preferred the long faced goofy-derp nature of the War 40k Orcs, but this is turning out nicely.
Yesterday i stared a fun project:) - Werewolf!:))) 2 days of work (couple of free hours in the office:) ) The start of the head: and the second day update body and some fixes on the ugly head:poly121: the legs and the arms are still.. .eeerm "beta":D thanks in advance for any crits and ideas:) i have in mind some sort of a…
I haven't done any facial rigging in more than five years and I'd like to pick it back up, and Jason Osipa's book Stop Staring was the one I'd used to learn facial rigging. I know tools keep moving and advancing, though, so I'm curious to know if there's a new 'standard' workflow for facial rigging that I need to get up to…
Hi I am ifurkend, aka Thomas Lee. I will be using Unity for rendering my submission. I am still proposing ideas to be designed into projectile effects. For my "Stylized" submission, I imagine I am designing effects for a brand new LoL champion with very different attributes to the existing ones. Still my starting point…
Hey polycounters I decided to make The Thing as a super quick project but of course those dont exist. I blocked out some proportions and even moved on to some detailing but I'm starting to second guess my choice of proportions at the moment. Maybe I've been staring at it to long. In any case I'd love to hear what anyone…
The new suite definitely speeds up my workflow. I have a ton of custom smart materials I've put together already. Here's one of the environments I am currently working on. the new DDO has been a part of at least 90% pf it (everything but a couple of assets that were done before the beta started). It's as standard a part of…
Awesome guys thanks for the feedback! I was trying to figure out why he looked so goofy but had been staring at it too long. Really want to nail down the proportions before doing anything else. Pants are still a major WIP unfortunately. I can spend a whole day on them and not be any further than when I started. Folds are…
[ QUOTE ] who wants to start their own company when they're a kid. Much better just to have fun with the car and enjoy your youth. [/ QUOTE ] yeah good point... still pretty smart kid. I wonder if apple has anything to say about all this? I hate when phones are set to specific carriers. I have a Tmobile Dash and I love it.
took about 10 hours to make in maya started with one of my template character ... ... wich i feel emberessed to admit was a chick. so after staring at the same mesh for so long i just cant see my screw ups anymore they are like predator style cloaked thats why i need you guys ... friendly constructive criticism, raging…