Hi I am ifurkend, aka Thomas Lee. I will be using Unity for rendering my submission. I am still proposing ideas to be designed into projectile effects. For my "Stylized" submission, I imagine I am designing effects for a brand new LoL champion with very different attributes to the existing ones. Still my starting point would be something like in the recent installments of Deus Ex or Dreamfall Chapters (Stark side).
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The initial projectiles are led by treble and bass clefs. Originally I included the alto and tenor clefs led projectiles for a complete SATB formation, but it ended up too busy hence those were scrapped. The double 16th note particles are given some effort in shader for a "hopping" motion. The 3D 8th note, god light and the last explosion sphere use a very straightforward flow-map aka UV distortion for another watery/caustic effect. All because this effect is for a moderate piece of music but still has its climatic moment at the end.
I also imposed a self-restriction to not use a single traditional sparkle particle. I know it sounds totally stupid and unnecessary. I may be just a bit tired of adding sparkles in nearly every single effect of mine.
https://www.youtube.com/watch?v=4sM7qmdGCDg
Anyway, here is the real-time Windows EXE demo of my entry, it's not in my submission because the guideline only requires videos and 1 screenshot, but my entry does suffer video compression. I should have used Unity's Recorder for lossless video capture, but it's too late to fix that now.
https://drive.google.com/open?id=1CyFYx5IcFPAQXy0km7xwAIM7P1HYklDE