Helloooo , Here are some of the buildings i did for our upcoming MMO RTS game Novus Aeterno , Hope you like it , C&C are much welcome :) We have started our KickStarter campaign , Please share and support the Indie industry :) http://www.kickstarter.com/projects/2122031929/novus-aeterno-a-true-aaa-mmorts
Hi everyone! My name is Hanway and I am new to both polycount forum and making 3d art for video games. This is a gun I modeled from my own concepts, using Maya and zBrush. I will eat up any feedbacks you throw at me! Om nom nom nom...
Hey again peeps, I got a concept from optinium somewhere around this forum and I thought id have a go at it, its not fully detailed yet as I'm in two minds about going any further, but here it is- let me know if u think its worth going on, image free hosting
Hey everyone, great news, You can now try an early version of the VR version of this! FREE DOWNLOAD https://www.youtube.com/watch?v=UxmVUA7tAu8&feature=youtu.be&a Tons of screenshots: https://www.artstation.com/artwork/KP31y Car/Tree models by Helder Pinto Player's body by Paulo Italo/Carlos David
So I just wanted to practice in modeling some game-level parts. This one is a sci-fi base with flag podium for "Capture the flag" game mode. I was aiming to use as less tris as possible, so in the end it came to 2620 tris in total. Screengrabs and DirectX Shader. Feel free to give advice and criticize! :poly121: Thanks in…
Hey gals/guys, Just finished up the HP modeling on my newest asset. I conceptualized this piece with the plan of putting it in my portfolio, so I decided it would best to get critiques and document the process as I move forward into the LP, unwrap, etc. Thanks for looking and any feedback is greatly appreciated!
Yo, guys. I thought I'd take a break from Ethios before I got burnt out, so I've been working on this character for last day or so. I'd been milling the design of her and her world for quite some time, but finally settled on something. And the current progress:
Some folks may recognize the model, but I went back and retextured this last weekend and am hoping to get some solid crit on the model and my presentation. If all goes well, it'll become a template I carry over to future assets. Material render: Asset breakdown Mesh phases Thanks guys!
Hi! My name is Alexey Krestyaninov i'm a Freelance Concept artist and Illustrator and currently looking for paid work! I work in such genres as: fantasy, horror, post-apocalypse, sci-fi, and others. Here's my portfolio: https://kenoriel.artstation.com/ Contact me: kenoriel1@gmail.com Here's some of my works:
Yo guys, Thought I'd make a thread for what Ive been working on recently. 'The Souless' is the name for a personal project I'm working on, I'm gonna try and produce a set of characters based around a theme. Then try and get a good high quality looking scene out of em'. FINISHED: Anyways, here's the first guy: