So I'm using max 2010 and I have a prop completely unwrapped and textured but now instead of it sharing a texture with something else, it needs to have its own texture. So this means instead of it using a 512x512 it needs to be 512x256. Here is the issue. How do i get max to just "crop" that extra space WITH OUT having to…
Okay, so this is my first post on Polycount since way back in the golden days of Quake 3 Arena. Anyway, I'm going to school for a Bachelors in game Art and Design and I want to get some feedback on some props I made for class. In class feedback is good, but to me, it's always best to get as much feedback as I can. These…
Hello Jacob here, big fan of Last of Us and Naughty Dogs style. So i started making a Unreal Engine 4 scene based on the concept art made by John Sweeney. I'm two weeks in the project so starting this thread a bit late but some props are still left and then it´s vertex painting, lightning and all post process left, so tag…
The Tiger tank on your portfolio is a bit strange: at first I saw it and thought "wow that is pretty inaccurate", but it seems that you are aware of the fact that it is some sort of movie prop from SPR ? I'd really recommend not to model these sort of things: do it properly, model the real one instead of some inaccurate…
decided i would make a little drop of some of my scripts for maya, and also release my new script for working creating masks for dDo to work with, pbdDo. http://cmcproductions.co.uk/scripts/ pbddo: curvyEdges: psLink: [ame=" https://www.youtube.com/watch?v=0kWXI7FdIuM"]psLinkAlpha1 - YouTube[/ame]
Nice work there are some general things to think about though! This is all dependent on your scope ofcourse but I'll just give my 50 cents. Here we go! :) - Everything is a little bit too fenced in, sure they want to have their properties but at least it should look a little bit more natural within the space. Ie there…
Hey guys, I am going to full sail University and I am studying video game art. I am at the point now where in my classes I can choose to model props or environment such as building etc. I am having a hard time deciding what to do. I really really enjoy making props such as guns, armor, etc but a bunch of people I know in…
Does anyone know of a way to randomly drop/scatter objects in 3ds max? I just want to populate my dom war base with some debris, and placig it by hand is a pain. Ideally I'd just create a half dozen objects, and 'pour' them over my base.
Switch to single channel/ base channel in top right drop down menu of your viewport, or press 'C' to cycle through the individual channels, go to base color (Press 'M' for Material to return to lit/ all channels mode) and see if the brown is still there or not. From a quick glance it just looks like the default lighting…