I saw a write up of this recently and I was STOKED. I can't wait to play this game, and I might have to pick up a 360 for this and Lost Planet. I love how in the video Kane just flat out WRECKS THAT CHICKS FACE! Holy cow that was awesome. Give it to her!
Hi everyone, Recently I've figured out a way to animate things like wrinkles and muscles on a Low-Res mesh during the animation of the SkeletalMesh. As i've never seen any tutorial on this particular subject I tought it'd be cool to share it and hopefully bring it to the next level with you all. I already test it last…
EDIT: I'm pleased to announce that 3dmotive has purchased the rights for this video. It should be available in their training library in the coming weeks. However, I cannot sell the video any longer. Thank you Polycount for the incredible 2 months on my new adventure, and for how many new people I've met on the ride.…
I come up at awesome video on youtube. How does it made this all transformation, [ame] http://www.youtube.com/watch?v=J_OOZx7k52Y&feature=related[/ame]
Hellow... Started to learn Blender and UDK to create my game. And i now in corner, can't understand how to make low poly character with hight resolution. This is unfinished model for all characters: Done this with subdivision surface. http://postimage.org/image/i6v7w7o6f/full/ Here is with 0 sub.:…
Loving this so far! But the big blank-color windows are kind of boring as-is. I really like the feel of this ref… wondering how you could capture a bit more of this feel?
So as a personal project I'm attempting to make my own unreal game character. My goal is to get this guy into the engine with a walk animation to start and have the lower part of his robe and rope belt have fabric physics applied to them. He's already sculpted in zbrush (seen here) and I'm retopologizing him at the moment.…
I will add the bag yeah, I started modelling it but there's another concept art that confuses me on how the bag should look and work in 3d. As for the area under the belt I tried to look for real life references but it might make sense to add more volume re-looking at the concept art. Thanks for the nice words and the…
I made this Inari shrine environment. I've always loved foxes and I'm pretty happy with how it turned our and my growth so far. The statue was really fun to make, and I plan on making more stylized animal sculpts in the future.
Have you taken a look at Digital David? It's a 3d scan of Michelangelo's David, very useful. To answer some of your questions, the sides of the eyeball roughly line up with the corners of the eye, should give you an idea of size. The tearduct corner sits deeper than the outer corner, depth varies from person to person. I'd…