Hi, I am looking for a 3d modeler/texturer/artist that has a great handle on hard surface modeling that can take concept art I have done of a military jet and partial 3d model I've already taken to a certain degree to completion and possibly texture it as well. Please send portfolio and your day rate/quote to:…
I am wondering how people get motivated to 3D model. I have brought software and tablets etc to try and get motivated into modeling but i cant get anywhere beyond starting something. I do suffer depression which makes things hard but i am curious how people get started as the only thing that use to make me model stuff is…
We are looking for experienced 3D modellers and Texture artists for full time positions based in Waterford, Ireland. Immersive VR Education We are an award winning studio based in the south east of Ireland with a focus on educational & edutainment based content. Our previous titles include the hugely popular ER VR on the…
We are an indie game studio in Seattle looking for a 3D Modeller for A PC/Mac title using the Unity Engine. Were working on an engaging tactical steampunk game with strong narrative storylines and Contact us at jobs@nectar-games.com with your portfolio link and rates if available. (Or, for instance a basic rundown of the…
Anohter good way would be to build it in the 3d package just like it might be built in real life. Like a car or table or car engin. First, Model each peice Then zbrush the details of each individual peice. Might be worth while to build in "even Quads". Also if you UV the model (just the high density model, not UVs for your…
after replying here people asked me if they could have that script with the spinner that lets me smooth surfaces without the usual hassle in 3dsmax. The picture I posted back then was: http://www.renderhjs.net/bbs/polycount/tips/quarantine_map_smoothing_groups.gif its a common task for me fixing the smoothing groups of…
We are
training software developers and are looking for a skilled hard surface modeler. The job
will be to create 3D realistic industrial warehouse props. Skills and
requirements: - Strong
knowledge of hard surface modeling, 1 year of experience of working in 3D field - Good high
and low poly modeling skills - An
ability…
We are training software developers and are looking for a skilled hard surface modeler. The job will be to create 3D realistic industrial warehouse props. Skills and requirements: - Strong knowledge of hard surface modeling, 1 year of experience of working in 3D field - Good high and low poly modeling skills - An ability…
I know only Blender and this is a huge problem for me that stops me from applying to any company. Why does it matter which software I use for modeling? Mesh and textures are interchangeable between programs. I get why it might be required to know Substance Painter/Designer, because when I make a material, then I can share…
Yeah but what's the point of modelling the whole thing in highpoly, bended and all, when all you need is one lowpoly cable in the specs of your project ? (most of it could be done with no highpoly modelling whatsoever thanks to smart texture sharing aso) You just make that one clean ingame prop using whatever means…