I know only Blender and this is a huge problem for me that stops me from applying to any company. Why does it matter which software I use for modeling? Mesh and textures are interchangeable between programs. I get why it might be required to know Substance Painter/Designer, because when I make a material, then I can share it within the studio to speed up the work. But why would it matter if I sculpt in Blender or in Zbrush, if the output is just a mesh? Why would it matter if I model in Blender, 3ds Max or Modo? I can export the object in a universal format and there will be no problem whatsoever for someone else in the studio to use it. Even if there are some adjustments required (like different scale, rotation, whatever) it will be still faster for me to model in Blender, import the thing into Max/Maya/Modo, make those adjustments myself and then pass on Max/Maya/Modo file, instead of modeling in any of those programs from the beginning.
I tried to learn 3ds Max for 1 hour a day for a month and that was an utter failure. I was not comfortable at all, I couldn't model even a cup without a tutorial. The workflow is insanely weird and stiff, completely different to Blender. On the other hand I learned to use Substance Painter, Designer and MarvelousDesigner pretty much the same day, because this is actually new software that allows me to do new things. That's not the case for 3ds Max, Maya, Modo and Zbrush (ok, except UDIMs).
Is my resoning convincing? Just to emphasise one more time: I have nothing against learning new software, as long as it's actually new software doing new things. I just don't see any reason to switch to a different software if I can do all the required things in a program I already know.
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If you're coming in as a senior artist with a mindblowing portfolio that clearly leverages a specific set of tools — sure, there's a fair chance that studios will be more accomodating of your software preferences. I've read that studios are a lot more flexible than they were in the past and that portfolio quality can override software experience gaps, but those comments have all come from experienced artists who were talking in the context of preferred tools.
"Why would it matter if I model in Blender, 3ds Max or Modo? I can export the object in a universal format and there will be no problem whatsoever for someone else in the studio to use it."
besides plugins, engines can be synced to the tool at hand, triangulation is also different in any of those tools. So your normalmap bakes might break as soon as an animator handles your data.
That said, i think it should be totally fine in almost any studio that you model for the most part in blender and do the stuff after modelling the tool thats synced the best to the engine.
Blender is ideal in this case, as it costs nothing. if you asked for another license for like max in a maya house, they might just deny your request. This stuff can easily go pretty expensive and unless its a big studio (and even if) they might not want that investment.
You should still make sure all your data is convertable and ready for any person to take over, in case you are sick. People will have to be able to rely on you even when you are not around.
"On the other hand I learned to use Substance Painter, Designer and MarvelousDesigner pretty much the same day,"
I think this is also most likely because those tools do completely different things. Not the same things in different ways. I can tell you getting into blender after more than a decade of max is also not happening without any hiccups.
Getting used to maya to basic operation also took some time for me and i am still far from being able to do the same stuff i do in max at the same pace. mostly because a ton of tools don't exist and i didnt take the time to learn the full maya ways.
But learning something entirely new is usually a lot easier for me than relearning what i already do
But all that doesnt mean we wont hire you. Learnign Maya does take some weeks and you are up to speed. If you are motivated there is no reason to not hire a Blender Artist. And maybe some day there will come a Blender Project and we all have to use Blender.
It depends on the project for sure. If its a high to low Game Character you spend a lot of time in Zbrush yes.
Dont fear to learn/use other tools. You should focus on learning how to model and how to sculpt.
The tool doesnt matter.