I made some PBR charts for internal use a few months back and they've now been released to the wild! Values courtesy of Quixel, Allegorithmic and internal data. You can grab both the Specular and Metallic variants of the charts as high res png and pdf files here:…
Been working on this sword to practice and learn more about the PBR workflow. It's some leaf design sword that I saw on the net. I'd love some feedback. Here's a shot from inside of toolbag 2: And my maps:
That is likely very tricky since it not just fresnel and instead some special fresnel based on lighting with reflection somehow. But if all fails I give that a try. That didn't help it. From how I understand PBR it is not just in the shader but also in the lighting and UE4 is build around PBR. So if I would get rid of PBR…
I recently learned Substance Painter and PBR workflow. These are the props I made using Substance Painter. Final renders are in Marmoset Toolbag 3. Thanks for checking out my work! :) Wireframe on flat render Wireframe on flat render
Hey guys here is one of my first PBR models and before I move on making more I'd like some serious critiques. I used 3DS, Zbrush, Substance and Marmoset. The concept for the sword came from Prosomogy
Okay so I'm pretty new to modelling and I wanted to experiment with high to low baking and PBR material workflows. I'm passionate about Japanese culture so I thought a simple katana would be good practice. Here is what I have so far. This is the unfinished high poly in Marmoset without any texturing or unwrapping. Let me…
I'm trying to make a pbr damascus steel material, but I'm a little stuck. Something about it doesn't look quite right and I don't have a sample nearby to reference. Anyone have any ideas on what I can improve? It's rendered in UE4 with a diffuse(only 2 colors), normal and roughness maps, and metallic set to 1. Thanks.
Hello guys. This is me trying to understand PBR. Can you give me some practical advice about this sword please? I mean I dont like it and I cant understand what I need to change. So please guys. Thank you in advance :)
Does anyone have examples of a PBR object or scene with and without a GI environment I could point some people to? I can't find the right terminology for Google.
Just started working on this. Seems like guns are a good place to start working with PBR. just started modeling it today, so far what i got, nothing really. i'm a little further now, the trigger is down now as well. will upload more tomorrow, time for bed.