Hi! Guys, I have been working as a level artist for quiet a while in Canada. But I guess my biggest interested would be creating high poly, detail prop. ^^ I am still pretty green in zbrush. And they always say, it is a best way to learn from the master. So I create an old Damaged Pillar first, using the Riki Baingtons…
Hi! I make this topic to post the progress of my new project, an old japanese temple inspired by the artist Mikita Kavalenka. I will be very grateful if you make critiques about the model, they are so useful for me. Thank you guys and I hope you like the project.
Did this little fella over the last two days (about 2h high, 1h low, 1h unwrap, 1h messing with projection and baking...did the textures today...about 2-3h...methinks)...he's gotten a bit old :poly121: (1756 faces...could use some c&c...mainly on the textures, but the model is open for improvement, too) I think I am going…
Hey all, Here is some old stuff I did for the World Series of Poker game I worked on. I wanted to get this stuff up here so I could start participating in these forums more! I will be posting new stuff soon but I'm locked down by my employer for a little while longer. =) Enjoy and even though the game is out, I always like…
Hi, I'm interested in nature scenes and this week I tried to make a rusted watering can in an old garden. I'm pretty satisfied with how it looks but I was wondering what I could change or improve on. Any tips/critiques would be greatly appreciated.
Hello! I saw this very interesting old phone with some nice materials that I find hard for me to replicate correctly, so I decided it was a nice challenge to me and post here the development to receive some critics. This will be my first thread in this section. :) High Poly (Modelled in Modo): Reference: I'm going to try…
This is an old project that never was published and I refurbished as I liked the original idea and to keep improving my skills with cryengine. More decals and props to be done and change some details. More images and videos soon available.
Been working on an old telephone 2048 maps about 3000 tris This is how far its donw. Normal bake and low poly done. The normal map isnt edited. Gonna clean it up abit due to some errors. also plan on making a floor and wall with some surrounding small props. Current mesh low poly Current normal map