Hello I have been working and studying Mari non stop few weeks now. At the moment i am learning to bake out displacement maps correctly and apply those to my mesh inside of zbrush. I noticed that in Mari when i use projection painting i will get those small but visible seams (same seams that i get when i cut the model in…
It’s game on! Join our Game Jam webinar series. This December and January, join us for an exciting series of webinars that will show you how to use MODO and MARI for game asset creation. As you probably know, MODO is our powerful, fully featured 3D content creation package, while MARI is our high-detail, physically based…
Hi all. First time (kinda) posting here. Here is an idea that i have that's not finished at all (15% process for now i guess). But, i need help with the lighting of it. The red tint is giving me a lot of problems and i have no idea how to set the lighting up. Any help would be appreciated. C&C ofc would be appreciated. For…
Hi, following a request that came up for Mari (http://mari.ideascale.com/a/dtd/More-parameters-for-Height-as-Normal/381381-15287) I want to rewrite Mari's Normal Map Layer ("Height as normal"). Unfortunately I rarely use normal maps in my job so I don't really know what to look out for. It would help if some game artists…
Hello all! I just wanted to share my latest project made with Unreal Engine and Quixel Megascans. The environment is made with Megascans Sandstone collection except for a few minor assets I made myself. This was my first project working with Unreal and Megascans and I really like how fluid it all was to get a scene up and…
Well yes JKMakowka 3d platformers were not only the death of 2d platformers but 3d was the death of 2d period and I'm not holding my breath for any new 2d platform games. It's one thing to hope and dream that Nintendo or any other company would venture into the realm of 2d again especially in a major way but at least with…
🎨 Introducing 55 Cloth Damage Brushes for Blender & ZBrush + Displacement Maps! ✨ Bring your Clothes and Fabrics to life with realistic hand-painted brushes including Base Pattern (tileable), Crumple, and Damage & Torn effects, all in one powerful pack! This kit were built based on references of real surfaces and gives you…
@marioffgallo Thanks Mario! Yeah I put them there. It's something heavily inspired in Disney Infinity & DINSAI Studio sculpts, though not as boxy as some of those designs. I tried toning down the amount of hard lines on the skin so as to differentiate it from the rest of the model, but I felt it still needed some lines…
Hi fellas, i have an issue that drive me nuts and really need some help here. I work on a head -bust with an open lower neck area (creased in Zbrush). I exported SD 5 to Mari, and painted my Albedo and projected the Multichannel Displacement Maps. So far so good. When Iam importing the Mari Displacement maps to Zbrush on…
The model is coming along great! I like the addition of the camouflage, it really helps make it more believable. I agree that the choice in camo could be better though. There are two things that I think are off with it, first of all the splotches of colour are two large creating a shape or their own that conflicts with the…