hello there, I would like to share my demo on cloth deformations using only linear blend skinning (skinCluster) https://www.youtube.com/watch?v=NjPE0Z5M8cg Screenshots:
hi, well im completely new at this so i dont know what im doing, so any tips and advice would be very much appericated. this my unfinished concept who i've named Lucifur, he's not finished yet as you can see i eventually hope to see him come to life in 3d form
Several versions. All in Zbrush, starting from a generic model. What else besides horns (well, I feel almost forced to add them by now) do you think fitting for such a char?
Hello Polycount :) My model is (mainly) based on the following concept: http://eu.blizzard.com/diablo3/_images/artwork/ss102-hires.jpg Main tools of the trade include (but are not limited to): Autodesk 3ds Max Autodesk Maya Pixologic Zbrush Adobe Photoshop ---- Thank you for your time, - Andr
Same old stuff, new year. This is something I started with a friend of mine. He is doing the amazing concepts and I am going to try to do the 3d. http://mr--jack.deviantart.com/gallery/ The black and white images are the start of the concepting And my Zbrush thus far. No work on the teeth yet.