Hello everyone, this is my first thread. I was working on this stylized PBR sword from Warhammer40K but Im kinda stuck with the texture, so it would be great if you guys can give me any advice especially texture and lighting. Every feedback is welcome, thank you very much. Render Image: Reference Image:
I'm a total noob to modelling, this is my first sword. I decided to omit part of the concept because I didn't really like it. I'd really appreciate any critiques. Also I have a problem with the blade. There's just a ceramic material on it to test for any problems. It looks almost like it's stretched, but all the vertices…
Trying to model a sword I found in the art book of mein favorite game The Witcher 2: Assassins of Kings. Iz my sculpt. I'm also trying to practice different presentation render techniques at the same time! Software used so far: Zbrush, 3DS Max, Photoshop Supplements: Dutch apple pie, vodka I've since moved on to the low…
thanks for the tips, i'll give it a go and update it here for the hilt the material is a dulled brass similar to this thanks for the help i'll do some updates and post things here, thanks the hilt is not my design though, the sword is Mulans sword that i am trying to bring into a realistic setting
@Sebeuroc Thanks for the input man, i also thought that i should lower chunks a bit. Just wanted to create feeling like ice holding the sword itself rather than sword stuck in the ice if it makes sense :D Got some freelance stuff to do for now but i will continue soon!
Hey guys this is a quick concept for a DK sword, i call it Spitfire. lemme know what you think! If anyone is interested in collaborations i'm down to do any 2d stuff needed. Thanks everyone! edit: Another update, tried to make the dragon flow better with the handle.
Hi all! I've been working on this little viney eye sword off and on for a bit and I wanted to share and get some crit on it before moving on to retop stage (gonna die???) Anyway heres what I have so far. Would love to hear any thoughts. some color tests I made zbrush screens quick marmoset render Thinking of making the…
Hey guys, it's my first time posting here and after continuous interest in the forum, I decided to dive into modelling again. I decided to do a medieval-esque sword as an easy start, and when I try to get a shot with Marmoset Toolbag 2, the toolbag misreads the gloss map like shown below. Any reason why it would do that?…
Here are some new screen shots to Heavenly sword: http://www.shacknews.com/screens.x/ps3/H...ly_sword_02.jpg ; I hope it runs as good as it looks. I'm not sure if this is the title to get me to up 600 bucks for a PS3 but at least it'll be another good reason to consider it! Marcus Artist -Kaos Studios
You have the correct idea for the handle. Low poly objects are not known for their 'roundness'. at most for a low poly sword you need 6-8 sides for that handle. You have somewhere around 20. The smooth modifier (or whatever maya calls it) will make it render smoother than it is. Also, you could get by with only 1 edge…