Trying to model a sword I found in the art book of mein favorite game
The Witcher 2: Assassins of Kings.
Iz my sculpt. I'm also trying to practice different presentation render techniques at the same time!
Software used so far:
Zbrush, 3DS Max, Photoshop
Supplements:
Dutch apple pie, vodka
I've since moved on to the low poly and texturing, but I will gladly take any critique on my sculpt.
Replies
I thought it projected decently... but I noticed some errors once I started to texture. Yeesh. Back to the drawing board.
As for the blade, I truly don't know what the material is. I don't believe it's a Witcher's silver sword... It's a concept I found in CDP's artbook, but I don't really remember the sword from the game. However, I do want it to look like metal (not silver) so I'll damn sure try to fix it.
Josh: Hey thanks, I must've been up late to have missed the leather thing. And when you say "more defined edge" you saying it needs to look sharper?
Erich: I don't think they're reversed... Everything that I want to be popping out/sinking in is doing that. I'll post up the normals when I get home though just in case
Edit: Normals
Edit2: *smacks self* Flipping the green totally helped a metric fook-ton. Right on, Erich!
Next up, I wanna work more on the brass parts.
I do agree that the bronze isn't quite there yet, it's still reading like wood or a light tan leather.
For the few areas of the blade with chunks missing, could I recommend adding in some stress fractures/scratches? Those areas feel to clean to me.
A little more work done:
I kinda put this aside cos I thought that was all the feedback I was gonna get.
Now that I have some... back to it!