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Medieval Sword

Hey guys, it's my first time posting here and after continuous interest in the forum, I decided to dive into modelling again.

I decided to do a medieval-esque sword as an easy start, and when I try to get a shot with Marmoset Toolbag 2, the toolbag misreads the gloss map like shown below. Any reason why it would do that? The toolbag does not misread my other textures (normal, albedo/basecolor, and specular).
The uv is stretched to 0.5:1 (1024x2048). Thanks guys!

pbBrrwx.jpg

b5ZKTS6.png

The gloss map is not stretched(?) and tiled. why is that?


6CoMVM9.png

The normal map and other textures I applied are properly stretched


Ra30h29.png

I'm not sure if you can see, but the distortions are visible inside the red circles.
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