Hi all, Typically I choose to spend my time modelling hard surface objects such as weapons or structures etc. However since I am now teaching the subject, I have to get back into organoc modelling. My class would like me to show them how to make a dragon in 3ds max, but for whatever reason, when I try to do it myself it…
Hello, Arch Virtual is looking for more freelance developers to help with our real-time architectural visualization projects. Applicant needs to be able to: - Read plan/elevation architectural blueprints. - Model in either Maya, Max, Blender or Modo, efficient and accurate representations of the interior and exterior of…
I am an asset modeler and environment artist looking for some freelance work. I have experience with low-poly modeling and texturing, both photo-sourced and hand-painted. I work especially well from concepts, but can concept my own models pretty well. If you are interested, please check my site and email me with any…
Hello everyone! I'm pretty new here, but I just have a question on why my character model's bones are defying all laws of physics. I'm modelling in blender 2.6, and everything looks awesome until I open my model in HLMV. In blender, I basically used the source sdk male_06 model. I did nothing to the default skeleton. All I…
We need zbrush artists who can do modeling/texturing for a gaming project. The samples models are attached below. We will need similar models. We will have a set poly count limit and very clear instructions on the amount of maps needed, and clear feedback. We will provide you the concept for the characters. Looking forward…
Hey all, A few weeks back I saw a video where someone was modeling in
Zbrush, then went to Maya to do some tweaks, and then went back to Zbrush from
some more organic modeling And what impressed me was that when he finished modeling on
one program, it would auto update in the other…I had never been able to use
both of the…
3d artist looking for environment art or prop modelling work preferably full time in studio, I have several years of experience modelling 3d environments in the architectural visualization industry and I am also familiar with game art creation pipeline. I have a great passion for games and would love to be part of a team…
Greetings all. I've been posting daily on my sketchbook here for a while, but I'm going to start working on weekly 3D projects as well. I'm going to model a fully rigged Leatherman "Wingman" multitool modeled with subdivision surfaces. Here's what it looks like (I actually own one and have been referencing and measuring…
The 3d model was designed according to a real engine base, It’s created accurately, qualitatively and maximally close to the original. The high detail exterior is great for close up renders, Also the model was created with 3DS Max 2008 using the open subdivision modifier which has been left in the stack to adjust the level…
Hi everyone! As this is my first post here, I'll introduce myself: I'm a french programmer (my job) who like to do some video game stuff (not really game as I don't have good idea, but mainly working on rendering, physics, and that kind of engine stuffs). I'm currently working on some kind of car game (not really a game as…