Project: Folk Tale ( Steam Early Access ) Developer: Games Foundry Freelance Position: 3D Environment Artist Skills Required: 3D Modelling Hand-Painted Texturing ( Diffuse, No Normals ) Your portfolio must demonstrate hand-painted assets. Strong texturing is preferred over modelling. Location: Remote, Working From Home…
Hi there, I was wondering if someone might be able to help me. I'm experimenting with environment modelling for games. I have heard that environments are textured using 'tiling uvs/textures', rather than unique unwraps. It's not something I've done before, and it seems I'm missing something in my methods: despite the fact…
Hey everyone, I am now available again and on the lookout for my next freelance project! I’m a Freelance 3D Artist with a great eye for detail and several years of experience working for independent studios. My main focus is Environments and Props and I have a thorough understanding of creating optimised environments and…
Hello everyone I have recently graduated high school and I'm looking to study 3D to become an environment artist, I have previously worked as a freelance graphic designer, I'm currently learning on my own and building my portfolio I have been looking at schools reviews for a while but i don't know if they can be…
I'm porting the substance designer metal rough shader over to shaderFX for 3dsmax (2017 in this case) and I'm getting a black seam at what looks like the ends of my environment map - I can't work out what's causing it for the life of me. (I'm aware it's tipped over 90degrees, I'll sort that later) The specularIBL and…
Hey! So im working on the FlippedNormal Warlock Environment challenge. And would really love some feedback on the environment as it is right now! Below are some screenshots from Unity. I will also add in a screenshot of my UV's and base mesh from Maya. The current process I go through with the assets is making a base mesh…
Update: this is going to be my final update for at least a few days, I do want to add more to the scene but for now it will have to do. I want to thank everyone for your comments on my first mini environment, they all helped me in some way. I will take some individual shots of the different assets tomorrow when I have more…
Hey guys, It's been a while since I did any personal projects. I've decided to create a big scene which refers to many anime styles. With main focus on the scene being spaceships from Cowboy Bebop series. And the rest of environments based on many cool concepts I found online. The main style I'm going for is inspired by…
Hi everyone, Some of my works for WWII Warzone Environment from Leartes Studios. All props have 3 LODs (nanite, traditional lowpoly and mobile-ready lowpoly) with multiple versions: standard, broken or smoked. Blender & ZBrush for modeling, RizomUV for UV unwrap, Substance Painter for texturing and Marmoset for Rendering.…
I'm interning at a small studio right now and atm I'm doing alot of high poly stuff, however, they're going to start building low-poly stuff in the near future. I've done some small game-art assets using mostly Maya/Photoshop/XNormal/ZBrush, but never had a chance to build an entire environment in a game engine other than…