Hi all! I hope you can help me with this issue that I was banging my head against for most of yesterday... I have a Niagara particle system in my scene which has a couple of texture samples in it. It looks great in editor, however when I create a package using the Windows x64 profile settings, the texture samples seem to…
I'm currently working on a highly interesting and promising project focused on procedural texture damage/weathering. The goal of this project is to create a UE4 blueprint system and a set of textures that can apply damage to the tex' in runtime, depending on a set of environment sliders such as heat, humidity and…
I just wanted to see if anyone knows how to properly configure Zbrush to get the most out of your system. I have 12 gigs at home, with a core 7 2.6mghz processor, but it seems to be only utilizing 3 gigs of my power. I went into preferences and changed the multithread to 8 ( after checking to see if my system would…
Hello all, Long story short. Going in to the Facebook realm for the third time and were using an avatar system. Were making avatars/animation in 3ds max and exporting sprite sheets, then converting that into a swf. We'll be doing a "paper-doll" system to monetize different outfits. Ok, my question: Is it better to have a…
I've started creating some multi-image textures (for example, a 4x4 set of 16 textures crammed into 1 UV set) to use in UE4 particle systems. I'd also like to use them in Substance Designer, maybe as input to a Scatter node. For UE4 particle systems, this is pretty easy, using the SubUV feature. Does SD support something…
Have any games pulled off a decent first-person HtH combat system? I can't really think of any except for Dark Messiah, which I thought was OK. Though I didn't like the way you would dash in for a strike and the jump back and repeat. Reminded me of my CS knife fights. Not a lot of swordplay. Any other FPS games out there…
Hello! I'm modeling a squirrel (quadruped)in Maya 2015 and have fully rigged it but didn't make a root control that the whole rig is moved with, so when I try to move the whole rig (by selecting all my controls) the squirrel's mesh goes crazy. I've tried just parenting everything(controls and rig) under a new control but…
Hey everybody, we are new here and we decided to join the challenge :) So here's our mini story, It's an ancient lost technology of the civilization Matig'asUlo, they were once peaceful and happy with their old ruler but then he died out of aging, a new ruler emerge but because of his corrupted soul sleeping deep within…
@AteBall Sorry for the wait. This doesn't appear to be an issue with Refraction rather than being an issue with Global Illumination (GI) enabled. While there technically isn't any animation applied, the Turntable is a plugin that automatically rotates your asset through space. As this rotation occurs, the Voxel system…
Nah, I wouldn't go with fibermesh. That's inflexible (can't change shape of fiber geo nor number of strands generated once created). I'd look into generating hair geometry from a hair system or grooming it based on geometry. It all depends on your chosen software. Ornatrix, possibly Hairfarm, maybe xGen, definitely…