Hey everybody, we are new here and we decided to join the challenge
So here's our mini story,
It's an ancient lost technology of the civilization Matig'asUlo, they were once peaceful and happy with their old ruler but then he died out of aging, a new ruler emerge but because of his corrupted soul sleeping deep within the ruling system rejects him but his eagerness to become the next king, the whole system got corrupted. Everyone and its surroundings got corrupted, leaving the kingdom to fall into rotten, the new king died and evil lurks the land.
Where using:
- Blender
- Substance Tools
- Photoshop
- Unreal Engine 4
So that's it, we recently brainstorm and it was a blast. Stay tuned guys.
Replies
and some concept sketches and drawings:
vegetation inspiration provided by jtart:
early blocking, it has minor problems like scaling and collision issues
http://vimeo.com/119140003
now I really finally fixed the dimension issues from Blender 2.73 to UE4
Do:
- Change Blender unit to Metric
- Add rigify armature and scale it to 1.82 meters (I usually make this my human size reference)
- FBX Export Scale to 100
- And voila, once you exported that to UE4 it's now 100% correct
I'm a bit late now for conceptualization, I had a day job so it's kind of crazy schedule ...
Skipping the digital concept arts I almost done layouting the concepts on my notebook (will upload those later)
and for the meantime, I'd record a video on Blender's Viewport
I didn't know that the only supported BBCode for video was Vimeo, sigh ... just click the link down below
http://youtu.be/gRW91JWE71Y
Huge blast door.
The tree, it's twisted and huge.
The Throne, sort of bloodsucking machine and inject the blood to the tree and power the entire empire.
really nice progress!
I think the door could benefit from a little more obvious function in the design here and there. The overall shapes look cool, but I think some of the smaller details looks like a few random extrusions here and there.
Interesting throne!
thank you very much!
I usually model without reference and kind of freestyle approach, it's not yet finish thou so small details to fill empty spaces will be on the finishing touching phase of modeling
Finishing off remaining scifi tiles and connect them to other scifi tiles
On different angle.
Big roots on the middle of the hallway.
Big roots for the tree surrounding the throne
Extend and widen the area for the tree to breathe plus opening some windows
Lowering the center platform and made it as a "knights of the round table"
Added some walls and shorten the hallway
Stairs near the hallway
Shortened hallway and blast door
https://vimeo.com/121752443
[vv]121752443[/vv]