Hi all, I've been following a course on Digital Tutors on developing a high-res game character. http://www.digitaltutors.com/tutorial/1361-High-Resolution-Game-Character-Creation-Pipeline-in-ZBrush-and-Maya This seems like a pretty good tutorial but I would like to see some other workflows and get a more well-rounded…
Irrational Games is the award winning developer of System Shock II, Freedom Force and SWAT 4. Irrational Games has studios in Boston, MA and Canberra, Australia. Founded in 1997, the company is dedicated to bringing deep RPG and strategy games to both the PC and next-generation console markets. Irrational Boston is looking…
What is DAVIGO? We're a small, independent team working on DAVIGO, an upcoming VR vs. PC battle game. DAVIGO is currently the top upcoming VR multiplayer game on Steam and has a large following pre-launch, with over 65k Steam wishlists and 3k Patreon supporters. Our Patreon income has given us the opportunity to grow our…
Helo guys I posted a thread in which i asked multiple questions regarding game charachter workflow. Someone said to me that I should post a new thread with the progress and ask questions mid way, so here I go. ^This is the character i am trying to build. I modeled basemesh in blender. So my problem is how should i go for…
Hello, I am looking to collaborate with a character artist on a portfolio piece. I am an aspiring environment artist and feel that this piece will be really awesome with solid characters in it. please inbox me or email jemel_w@hotmail.com. Hope to hear from the community soon
Hi, I am working on an independent game project and planning on hiring a professional 3D artist for a professionally done AAA style character model. I have not hired a freelance artist before and and I am wondering what is the cost of producing a AAA character model for a game? I know it must be expensive to hire a…
Important Note: This is an alternative version of this freelance request, phrased very differently. Our goal is the same, but we realized it might be easier to make new models from scratch than to decimate, retopo, and re-rig existing models. Only one of these two jobs will be funded. Brief Description I would like to…
Be prepared for a steep learning curve when you really want to do realistic characters from scratch. It's the kings class. There is this much to learn. Anatomy, special texturing, sculpting and so on. You don't start there, you arrive there, after several months or even years. To make your life easier you could use MB Lab.…
very cool work man. Id get rid of the weapons you are showing, they are very low quality compared to the rest of your work. The first character you have there that is all hard surface is your strongest piece by far. Very clean looking. I think the texuture could be pushed a bit further tho and the lighting improved as well…