Irrational Games is the award winning developer of System Shock II, Freedom Force and SWAT 4. Irrational Games has studios in Boston, MA and Canberra, Australia. Founded in 1997, the company is dedicated to bringing deep RPG and strategy games to both the PC and next-generation console markets.
Irrational Boston is looking for a talented animator to work on upcoming titles. Candidates for the animation position at Irrational Studios in Boston, MA, will have strong overall artistic abilities and be extremely self-motivated. They will have a strong animation portfolio, but will also be proficient in more traditional art. Getting the job done often means getting it done quickly, and under a tight deadline.
Responsibilities
· Animating characters in 3D Studio Max with Character Studio and Max bone systems.
o Working with motion-capture data
o Animation via key framing
o Facial animation
o Animate humans, animals, and others
· Animating objects such as weapons or vehicles.
· Working with art and programming leads to develop new features for animation system in the Vengeance Engine.
· Skeletal rigging.
Qualifications
· Minimum 2 years experience in the games industry, shipped titles preferred.
· Proficient in 3D Studio Max and Character Studio.
· Strong animation skills apparent in portfolio.
· Strong traditional art skills (drawing, painting, or sculpture, etc
)
· Experience cleaning up/working with mocap a plus
· 3D modeling and texturing skills a strong plus.
· Excellent organizational skills.
· Ability to work under Lead Artist, staying within aesthetics of game.
· Works well under pressure.
Portfolio submission
· Samples of character, animal, and object animations. CD or URL preferred.
o Walk and run cycles
o Combat animations
o Facial animations
· Samples of traditional art, drawing, painting, or sculpture, etc.
· Samples of 3D models and textures OPTIONAL
Please submit portfolios to:
Shawn Robertson Lead Animator
c/o Irrational Games
125 B St. 2nd Floor
Boston, MA 02127
polycount@irrationalgames.com
No phone calls, please.