First things first: This is a full-time, fully paid position that requires relocation to Germany. But fret not: We encourage applications from non-EU nationals. If you sign a contract, we will organize your visa and work permit for you and your family. You will be fully supported in finding a nice place to stay, organizing…
right its been awhile since i did some serious normal work BUT was experimenting with baked normals for linear things like railings, sideboards etc the issue is with soft edged models at corners where the smoothing group is broken EG if you want a tiling skirting board normal map you break the edge normals at the corners…
H. R. Giger was a pretty swell chap. His nightmarish renditions of both metal and flesh, merged into singular organisms from another world, always inspired me as an artist. That's why I decided to work in his footsteps, bringing his style forward into the world of CSGO! Why is he relevant to this contest? He was…
hello everyone, I've recently created a parametric array modifier for 3ds max. I think it may be very useful for many peoples workflows. please check it out and see if it's useful for yours Use for all sorts of parametric placement needs. Linear or radial arrays are common, but also various oscillating arrays. You can add…
Team name: Wolfire Software (http://www.wolfire.com/) Project name: Lugaru 2 Brief description: Lugaru 2 is the sequel to Lugaru (http://www.wolfire.com/lugaru.html), a shareware third-person hand-to-hand combat title. It was more popular than expected, so I am going to make a sequel with a full team so that it can reach…
First things first: This is a full-time, fully paid position that requires relocation to Germany. But fret not: We encourage applications from non-EU nationals. If you sign a contract, we will organize your visa and work permit for you. You will be fully supported in finding a nice play to stay, organizing health and other…
Hello everyone, I am doing a bit of planning / researching at the moment in order to better prepare myself for the current / next gen requirements of game art. I recognize the possibility of an artist to settle into their workflow, keep doing that for years and years and slowly drift away from the new, next gen tools that…
Hey everyone, I'm still learning character rigging and I currently use a tutorial on youtube to help me with that [ame=" https://www.youtube.com/watch?v=iUPbO9-iEWs"]the Video in question[/ame] Unfortunately now I have reached an impass. When setting up the stretchable IK leg the tutorial uses the distance measurement tool…
Hi all, I have been using Maya's built-in Stingray PBS material and making shader graphs for almost a year now, and I thought I have a good handle on how it's done. But today I ran into a simple issue I couldn't figure out. Let's see some images first: What you just saw is a comparison of the same texture, using pretty…
Gameplay Programmer: LightBox Interactive is looking for talented programmers to join our burgeoning studio. As a gameplay programmer, youll be responsible for collaborating with design, content, and engine teams to produce the high-level runtime code that makes our games a successful reality. Responsibilities include but…