https://stylizedstation.com/tutorials/tutorial-learn-how-to-model-a-stylized-sword-in-blender-2-8/ Hey guys, I get a lot of requests on how to create stylized assets in Blender 2.8 so I threw together an in-depth tutorial, which has had a positive response. I'd love to make more of these, anything you guys would improve? I…
Hello :) I have done some looking around on the wiki here and various (tons) of youtube videos and everything seems so be very specific to the task at hand and Im struggling to find a concrete answer of what is the best practice for texturing modular buildings. - So I'll use an example: lets say I was going to model the…
Damn texturing is a bitch if you dont know what you are doing. I think i'll stick to modelling for now. Have to improve on my modelling part. I tried to make the leg rounder. So how is it now? And is this how the face is supposed to be made? Is there any way I can reduce the poly count? And I made this Ace Ac low poly…
how do you deal with very large and long objects For a larger asset like a ship, I would consider using a tiling material to cover large areas, using vertex painted or second UV channel masks for break up, combined with parts textured by a trim atlas or individually textured. For smaller assets that extend in one…
I'm trying to figure out how I would come up with a vector map that I could use to drive a vector warp node so that I can offset surface detail across these tiles: Basically, I need an image where each of these tiles is a different color. I don't think I can use flood fill as I would if my pattern was white tiles separated…
Hey there, I've googled around and either this is hard to answer or I'm using all the wrong keywords. How does one go about creating a normal map for a texture like this one? I've tried using nDo2, but I apparently know a lot less about that workflow than I thought. I just don't get how this artist made this normal map so…
This essay is split into two parts. The first part I talk about a method I learned to use in the military to help achieve mission success. In the second part, I break that same methodology down and apply it to the task of learning digital art with the goal of getting a good job in the industry. I apologize for the length.…
I know the answer depends on how complex the model is and whether you have a good model sheet or not and skill/experience, but what is the general time frame studios general give you for. Ill list some images and you guys can give a approximation on each one. I want to get jest on how fast I'm expected to work. A bonus…
Hello! I've been attempting to model a lasgun from the Dune series for the past couple of days, however to no avail. I am relatively new to modelling and I have never been too interested in modelling guns up until now, however the Concept Art for this particular one attracted my attention. I must've restarted the entire…
Hey all! I've been trying to figure out how to use a custom made AO map that I exported from Mudbox with my scene inside 3ds Max 2010. I'm not sure where I would use the tga inside the material editor. I've got my unwrap on diffuse color and my normal map on bump... where would AO go and what material type would I use? The…