I'm trying to figure out how I would come up with a vector map that I could use to drive a vector warp node so that I can offset surface detail across these tiles:
Basically, I need an image where each of these tiles is a different color. I don't think I can use flood fill as I would if my pattern was white tiles separated by a black border. How would I go about creating the same pattern but with differently colored solid tiles?
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from my twitter:
I will probably have to change the way I'm coming up with the original pattern too, actually. The exact borders of each tile only emerge out of the Max blending of the tiles in the Tile Generator.