Hey guys! I'm in my final year at university and for my main project I am doing a small investigation into video games and their relationship with players. I would really appreciate it if you could take 2-5minutes of your time to fill out my survey! Survey Link: https://www.surveymonkey.com/s/YR6T8TH Thanks a lot!
Hi there we are PNT, a group from a Digitalarts school doing a team project. The objective: Create a fully functioning top down shooter inside of UDK. We are a group of 3 students consisting of a modeler/texture artist and 2 animators. Game Summary: It will be a one level game where you play as a flying tank protecting a…
*** Position Filled for now. Will be back with more jobs soon. *** --- Hello There, We are still looking for a talented, creative, and collaborative a Lead 3D Character & 3D Animator (keyframe) artist to join our core team developing high quality Characters, Creatures & Animations for one of the biggest Strategy based…
Hello everyone, I am a sales manager at Peacox Studio. We are looking for projects. Peacox Studio is a Georgian based art company. We deliver High quality for Low Prices. We offer: 1.) 3D art. 2.) 2D art. 3.) Animation. 5.) Web development. 6.) Character design. 7.) Level design. 8.) Web development. 9.) NFT 10.) Pixel…
Hey, I was just wondering how exactly the way ZBrush transfers high res detail to the low poly mesh differs from something like xnormal's hig/low projection. Is Zbrush's more similar to 3DCoat's, direct to texture in the Paint Room? I couldn't find anything about this online, if you know where I can read some more about it…
Stompy A student game project currently being worked on by artist Nathan Cavanagh, Ryan McMahon and Josh Sutcliffe. We will be posting our assets and characters here for CC as well as posting updates on the progress of the game :) Essentially Stompy is a game where you play as a Giant named Stompy that goes around and…
I've received this message multiple times and the only way around it is to completely export everything into a new scene = pain in my ass. This error comes up when I go to the render to texture options and start picking the high poly elements to add to the projection. Once this message comes up I can't even select any…
Hey guys, I know that's a big question concerning an overall optimization for a VR PC project, and I know it needs time in order to get it done. But I would really like to know from people who previously had this experience. What should I take into consideration when optimizing a VR game for PC regarding art assets and VFX…
Hello Polycount, This is my second project here at Full Sail. I'd like to show you what I have so far and see what ya'll think about it. Working with tileable and reusable textures and assets. This was created with Maya, Photoshop, Crazybump, and UE4. Any critiques would be great! :) Also had to bring the image size down…
Hey, I'm working on a Payday character and 2 props (a duffle bag and a gun). I want to learn and understand the proper way of doing character art (and likeness sculpts) in video games. So it would be great to receive any sort of feedback. This is my quality target and character I will be remaking This is my current…