So our team is also working on a similar style pre rendered game, and we have just not been able to figure out how shadows follow the projectiles in the game, or units without the shadow overlapping other units if we use the shadow and unit as one sprite. Anyone know how they achieve this?
For some reason, by default, the color for UV shells that are pinned in the UV Editor in Maya is bright sky blue with the wireframe also being bright blue. It's extremely hard on the eyes to see this wireframe because it's blue on blue. Anyone know how to change that bright blue color of the pinned UV mesh? I'd even settle…
Good day. I am trying to get my renders set up like I normally do in Maya with the Physical Sun and Mia Materials. In Maya I have control over the 0 and 90 degree parameters of the BRDF. So I can fine tune how strong my reflections appear at glancing angles etc. How do I get this control in UE4? Do I have to use Fresnel in…
Hi All, I am struggling with chamfering a cut in a cylinder I have made. Trying to wrap my head around how I maintain sharp edges in the cut whilst keeping the cylinder round. This is the shape I have and you can see the areas I want to keep sharp: Of Course without supporting edges I get this: I can add supporting edges…
Hi. I'm learning 3D art and I wonder how 3D artists and their clients usually negotiate the fidelity of the assets. Let's say I'm searching for a 3D artist who will create some game assets for me. For example, I need a game-ready asset of a gun. I expect it to have some minimum level of fidelity. How would I describe this…
Hi so I was wondering if someone can help me in creating a growing tree system/cycle inside UDK. A tutorial or a link would be most appreciated or at least point me in the right direction since I have little to no knowledge about coding stuff.I can pretty much only do basic Kismet like toggleable light, doors etc. and…
Hey everyone, I am having trouble figuring out how I should make a normal map for a character; it seems like there are so many different ways; should I make a high-poly and then build the low-poly around it, or make a low-poly and build the high-poly to fit it? I have usually been making a low-poly and trying to build a…
Charge Daily, but do as Brian says and calculate hourly for yourself. Also don't forget to calculate Tax, I dunno about the U.S but it the EU we have VAT which is an extra 25% you need to charge etc. So don't forget about that stuff! 35$ is not high btw. I'd say 35$ is middle of the road, depending on your cost of living…
Hi there. I'm working on a new game character model, and I have problems getting the results I want, admittedly I'm a bit frustrated :/ Can you help me with some mindset/approach methods for the 2 things I'm not sure how to do? This is the concept I found randomly online: This is the stage of the model: The things that I…