Good day.
I am trying to get my renders set up like I normally do in Maya with the Physical Sun and Mia Materials. In Maya I have control over the 0 and 90 degree parameters of the BRDF. So I can fine tune how strong my reflections appear at glancing angles etc.
How do I get this control in UE4? Do I have to use Fresnel in UE4 to get the same effect?
Thanks!
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