I am new to xnormal. I just use 3ds max RTT. Also, that line in the slide (see my post 2 posts ago) is fairly prominent in the normal map, I'm confused as to what this is because the whole slide is on 1 smoothing group and 1 uv island, so why am I getting a smoothing error???
Thank you for your critique, it's much appreciated. I think classifying the ending as a skid wouldn't do it justice as it is more like a slide. Even then, I don't think I was accurately able to portray her body sliding or skidding upon landing. And thank you for the heads up about the other links, they should all be fixed…
G'day mates, The Overwatch beta was a blast and the game looks simply gorgeous. I decided to grab a bunch of screenshots and a few ripped models and have a look at how Blizzard are making Overwatch look the way it does. A lot of this is just speculation, I very well could have gotten something wrong in here. To clarify, I…
Axis Animation studio just came to our school to give a talk, and one of their slides showed texture maps that had the usual diffuse, normal, etc. But one of them was labeled "Reflection Property" and it looks orange and green. I've never seen or heard of some thing like that. Does anyone have experience working with…
Hello ! I'm starting my first tutorial / step by step workflow. A seamless texture mainly done with Zbrush, I tried to use many different techniques which can be use in many other situations. The tutorial is still WIP, only 4 slides, at the end it will be up to 12 slides. IMM / topology brush / PBR textures / rendering...…