Hey, new to posting and 3D but I can't find anything on this (that is if you can even do it.). I want to start doing low poly character with hand painted texture but I want to figure out how to use 2 sided polygons. I have heard it used before but not a lot of info on how to do it. For example, if I wanted to do a character with a cape and have a design on the outside and plain color on the inside and have the cape 1 side polygon. Can you do that?
Also, I am using 3ds max, PS, and Marmoset for rendering.
Is there a place I can find out how to do this?
Thanks
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
Replies
click "detach"
check on "detach to element" and "detach as clone" - this clones you selected faces and keeps it an element of the same mesh
click "ok"
with your cloned faces still selected click "flip"
you can also use a shader that renders 2 sided polygons but you can't have a unique texture or lighting on the other side so it's best to avoid it.