Inspired by Shotgun's thread
http://www.polycount.com/forum/showthread.php?t=114791 I decided I want to see what 2d and 2.5d side-scrolling games people love or enjoy the level design in. Post an example or title of some side-scrollers that you think are well done, or just have awesome levels in which you really appreciate the art or design.
Art-wise, I like the hand-animated smooth style of Odin Sphere:
and for exploration and level design I have to go with the classic GBA Castlevanias:
Replies
[ame="http://www.youtube.com/watch?v=3O5_TnPwCJc"]Limbo Gameplay PC HD - YouTube[/ame]
C64anabalt, perhaps the best looking C64 game ever. All it's lacking is the parallax scrolling, otherwise it's pretty much the same as the original. If this were released in 1987... oh boy. The visuals and levels are also pretty realistic, with not a lot of weird architecture and floating platforms like the average platformer.
[ame="http://www.youtube.com/watch?v=7I1zqkyIYC4"]C64anabalt Gameplay - YouTube[/ame]
Yes, both are black and white - but that's not why I like them. It's a funny coincidence, though.
For level design I have to say Super Metroid; http://goo.gl/xook1
The artwork in it is really beautiful and very dynamic. And the timing and pacing of the levels was great.
I think Metal Slug had the right idea here by slightly fading the background and giving the players black outlines, though I've not played that one.
There's a lot more to good game graphics than good art; they need to be designed in such a way that they don't clash yet are very distinct. One of my favourite stories of this ilk is that Spyro was originally green, but was made purple because it stood out in the green/yellow/blue worlds.
despite there going on a lot on screen in the fights, you can make out your characters just fine and the environment is at times breathtakingly beautifully lit and animated.
level/puzzledesign i find strongest when the levels aren't just restricted to one narrow corridor, also mood is important for me here.
and i'm not a fan of arcade-y controls and animations that feel like a throwback in time. 'another world' is the favourite:
also 'limbo' was very good:
another interesting one for exploration and (turn-based) fights is the RPG 'valkyrie profile 2':
To me, games like Limbo for example, are about atmosphere and communicating certain emotions and a sense of danger through level design. Where classics like sonic are more about frantic speed and the levels have more of a natural flow. I think this can hurt a game sometimes though too, for instance in the Sonic games, I remember how goofy it felt for me during boss battles...it's such a break in the action and the controls are a little slower to decelerate so it feels a bit slippery.
Ok time to check out the other games posted I'm not familiar with.
@xrg, will read breakdown but 'game sites' are blocked from work. Haha!