Do you prefer even or odd number of sides for your cylinders and cones?
What are the advantages you get from your choice?
I always choose even numbers because they are better for symmetry but is there any good reason to use odd number of sides?
Thanks in advance.
Replies
But otherwise, yeah I always stick with even, because often you have two or more sides with is the same and its much easier to symmetry it.
Consider:
32, 16, 8, 4
30, 15, 7.5, 3.25
25, 12.5, 6.25, 3.125
24, 12, 6, 3
So yeah, 64, 48, 32, 24, 16, 12, 8 and 6 are what I generally use for cylinders. If you've ever done any LODs you'll know how annoying it is to work with 15, 7, etc.
But not even for LODs, just general optimization. Say you need to get your tri count down on an asset, its really easy to drop a 16 sided cylinder to 12(edge collapse) or 8(remove every other edge), but working with weird numbers like 15, 13, 7 etc you have to remodel it or do it in a slower way.
Odd numbers also make uv seam placement less convenient, and mirroring difficult. I can't really think of any benefit to using odd numbers.
I guess I'll keep working mostly with even numbers as I have done since the beginning.
Even numbers make it easier to use things like "Dot Loop" to select every other edge in a loop and collapse to cut your cylinder from 16 to 8. This gets weird with odd numbers.
There is even a special mode Dot Loop Cylinder" for working with the end caps of cylinders, which max handles in weird ways, but this gets around that.
The only real time you would probably use odd numbers is if the object calls for it specifically, like a room that has 9 sides and it must be recreated faithfully...
This. It also makes life less annoying for others that might have to work from your files. Also fits in with making sure to have mirrored elements be centered properly.
I do the same thing- multiples of 4. Also, depending on what you are modeling, it can be helpful to use multiples of 4 for the sub-d cage.
yeah I go with even for symmetry and most because easy to collapse sides into quad for your topo ..........when I can