I was a bit confused about whether you can use single sided aplha planes with shadow volumes. Obviously its a pain in the arse to have for example a hair or grass plane with 2 sides. besided doubling the poly count, its just a pain.
BUT for stencil shadows your meshes cannot have open edges. I am presuming therefore you have to cap all of your alpha planes or the shadow volume will try and close the holes and spray polys all over the place.
anyone got any thoughts on this?
Replies
You can just model them onesided, then duplicate them, flip the normals and change the smoothing group, and then attach and weld.
Depending on the engine you're working with I believe some of them have the ability to ignore alpha'd models to speed things up.
I am not working with a specific engine bTW, just designing a few assets as if they were for a next gen engine.
you would think that the modern engines would be able to render two sided without me having to do it manually.
what a pain
EQ, I will give that a try, cheers.