Happy to hear I was wrong in assuming your model was nonspecific. Sorry I've been having trouble understanding, and communicating clearly, I've been operating on less than the minimum required amount of sleep. I can see no technical flaws in neither your Lowpoly or Highpoly, everything seems to be baked and rendered…
Good progress, it's nice to seeing the snow buildup on certain assets and it starts getting that icy feeling. 2 things I notice overall that stick out a lot to me: * It looks like you have a lot of shading issues going on. You fixed a few of them, but I still see many. After you finish this project I highly recommend you…
I'm more of a graphics programmer than artist, but I'd really like to have a 3d modelling tool that allows me to share my runtime shaders directly with my editor. Most tools seem to only suport DX9, Cg or GLSL, and I really rather not support two sets of shaders. I remember SoftImage having both DX9 and DX10 support, but…
Hi everyone, I'm making some R&D for an animation project I'm working on and I want to give to it anime-look. I've already read the whole discussion about GGXrd tecniques and I got how the tricks they use actually work and I want to replicate that tecnique whith some improvements that I think may work but there are a few…
Hey everyone! I've hit a dead end on my research into this so i'm reaching out to see if maybe someone can help. I'm trying to recreate this effect in Shader Forge in Unity. https://www.youtube.com/watch?v=WgLpyRVbJUE I'm working on a game that has a very painted/ stylized art and this fits way more than a realistic flame.…
I created 100 post process shaders in Unreal Engine and wanted to share my work. Individual videos for shaders can be found here: https://elias-wick.com/portfolio/shaders/post-process/page-1
Hi, it's me again. I tried to bake my normal map again, after someone here wrote that I should triangulate the mesh and all the problems will be solved. Well it did help with some areas, the majority of those artifacts still persist and I'm losing my hope that I will ever get the normals right. I'm literally pulling my…
Shades of black Hi, everyone Shades of black is a third person shooter with RPG/adventure elements in a pseudo noire styled world. The game makes emphasis on fluent and stylish gunplay, unique immersive atmosphere and mature storytelling. Please watch the games presentation video here: Shades of black presentation video…
Hello Polycount community Here we are... Game Shaders Volume 1 - Dota 2 is going to be released very soon. But to keep you entertained while waiting, here is the last demo made for all Dota 2 lovers (and of course for all the other one too ). Game Shaders Volume 1 - Dota 2 Demo 3 You will discover some of the Dota 2…