Hello, So the character (3DS Max) I have is rigged(biped) and ready to animate and will be exported to PlaystationMobile for the vita, however how do I go about rigging/attaching/animating the characters armour/clothing that he will be having on top of him?
I agree. You skin to a deformation rig that blends it's constraints between the biped and another full rig that drives the animation after the character is cut in half (or whatever) Working like this has a lot of benefits - not least that you separate the topology of the deformation rig from the topology of the animation…
Considering that I am supposed to make real-time game characters, I did some research on how rigging was done for them. I found catwoman model with its rig ripped from one of the batman games. Number of bones in around 100. Considering nature of batman games I find this impressive given the number of enemies on screen at…
Hello there. I'm trying to learn some rigging so I can make a playable tank I'm making for use inside Unreal, but I can't find any tutorials that help me. Nearly all the tutorials I come across are either for rigging characters or are for rigging stuff to be used in movies and TV, not games. Does anyone know of any…
Hi guys, Since @KielFiggins was kind enough to give us a free Deadpool rig I thought it'd be good to start a new animation challenge thread. This is mainly for myself since I really wanted to play with the rig but if anyone wants to join in, that would be awesome. No time limit on this one, just for fun. Challenge: Do…
I found these rigs called "External World character rigs" - https://davidoreilly.itch.io/external-world-characters When I go to render the rig the texture does not show up. It renders just with a normal Lambert, but in the Maya view port all the rigs have the textures applied. Anyone have any ideas on how to fix this? I…
Visionary VR is seeking a highly experienced rigging artist familiar with bipedal rigging, Mixamo standards, facial rigging and Unity integration. Must, must, must be able to rig for Unity and show examples of Unity-compatible rigs created in the past. Ideally you are located in or near Los Angeles, CA and can work from…
Hey everyone, There's a local student animation contest coming up and I've been looking for male and female human rigs to use in my scene (ones with proper facial rigs, as it is an acting scene). So far, all of the rig providers I've came across online aren't too keen about their rigs being used in contests, so I've…
I am developing for mobile and to make the game run on lower spec mobiles, I was only going to import bones/rig for the main character. There are other humanoid characters in the scene which do move about and are rigged already in my 3d app but since they wont be controlled in anyway by the player in the game, I just…
if im just rigging inanimate objects like a foldable tables and chairs, do i need to worry about skinning? im watching digital tutor's beginner's guide to rigging in 3ds max 2011 and the instructor rigged a robotic arm. everything worked just fine without a skin modifier since there was no skin or cloth that needed to…