I have been having a lot of trouble with rigging tutorial as I can't seem to find any good ones for modern days. I'm using Maya LT 2018. I don't like the auto-rig so much. It's great and all but it's limited right now. I need to be able to create a human character rig and a first person arm rig for a game in UE4. Does anyone know a good set of tutorials for Maya rigging that no one has gotten problems with?
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https://app.pluralsight.com/library/courses/game-character-rigging-fundamentals/table-of-contents
I thought was really great. I had never rigged a character before and this taught me a lot and was pretty detailed in my opinion. It specifically uses Maya and you will build the rig from the ground up. I'm not advertising for plurasight or anything, but that tutorial specifically was really helpful for me and they are running a 10 day free trial so it's worth look.
https://app.pluralsight.com/library/courses/game-character-rigging-fundamentals/table-of-contents
I thought was really great. I had never rigged a character before and this taught me a lot and was pretty detailed in my opinion. It specifically uses Maya and you will build the rig from the ground up. I'm not advertising for plurasight or anything, but that tutorial specifically was really helpful for me and they are running a 10 day free trial so it's worth look.
A good option is the Epic ART kit it is specifically designed to work with UE4, Advanced Skeleton or The Setup Machine.
If you are looking to get into rigging there isn't one particular tutorial that shows you everything, but a bunch tutorials that teach you a whole lot of things and then you mix and match those to build whatever. It's not really a single process that you go through the same steps each time, but more of a bunch of tools in a toolbox.
The pluralsight tutorials aren't ideal, but they are all in one place and, as a beginner, your mind will be more on just figuring out the tools and UI more than the process, so I don't think any less-than-ideal processes should screw you up too bad.
Since you are aiming for an Unreal/Maya pipeline.
Why not use the Unreal ART Maya pipeline? Its pretty robust.
https://www.youtube.com/watch?v=knbZ_g8Hgvk
Yeah, I have gone into the control settings and selected both hands to pin them so they don't make the arms have any weird motion.
What kind of weird motion are you seeing? You may have missed a step during setup, HIK requires that the arms be totally straight. So if you were coming from an A-posed skeleton, you'd need to get it to a very tight T-pose before creating the HIK rig.
What kind of weird motion are you seeing? You may have missed a step during setup, HIK requires that the arms be totally straight. So if you were coming from an A-posed skeleton, you'd need to get it to a very tight T-pose before creating the HIK rig.
Like a skipping motion or cap motion or the usual arms and shoulders moving in a circular motion back and forth. I did do the pin like you said and also have the IK "T" and "R" at 100% like the legs do by default. Is that what you are doing or are you just pinning the translate and rotation? Here are my settings whenever I need to animate the arms or hands.
I'll pin whichever I need to at that moment. So for the shoulder rolling around motions, pinning the elbow helps a bit too. I don't use the reach values when doing hand-keyed work, but I've found them helpful for retargeted animations.