Old tree trunk. Tools: UE4, ZBrush, Photoshop, Substance Painter, Blender, xNormal, NDO. Big thanks to people that discussed in the WiP thread + Lestat from Max3D and friends Mikolaj, Bartek, Alex. Your advice was necessary for me to get PBR concepts right. After the difficult phase of texturing the trunk, it was SO MUCH…