Sculpted in Zbrush to get Ambient oclusion and normal.. Doesn this still count as Hand Painted Texture ? [sketchfab]5587c696edf64223ba7de71986e34d72[/sketchfab]
Looks like a good start. I would try to pay attention and keep the scale of the textures relative to each other more consistent. E.g. The wooden floor planks are huge compared to the other wooden pieces, such as the wooden barrels. A little more color variety would be nice too. For example, you could have a slight hue…
Yeah, the weapon is going to be made at a some point. I'm taking heavy inspiration from the cooling jackets and wooden stocks of some guns lke the M2 Browning and several WW2 rifles that have predominantly wooden stocks. The plan is that it looks big and exaggerated and slightly stubby, something that'll show at an RTS…
Some water drips in the underground bit would be nice, for me it seems like the floor has a general water/ reflective material applied (looks flat), a few particle drips from the ceiling and also some waves (panning normal map) for the water. Some hay stacks maybe a nice addition along with some wooden barrels or a wooden…
Getting soaked is a least of their problems :P When they have moonshine, ale and wine, they are going to have other bigger problems :D And about the roof tiles, this is all I have for now (as this mini-project is basicaly finished). I debated about having straw roof or wooden roof and wooden roof was easier to make. Thanks…
Hey guys. I'm currently doing a Wooden house for a Game Environment with a porch and before I start I was planning on how to approach every piece of it. But then I've started wondering how would approach the Edges of a wooden floor, that are made of planks. Like this one: I'm really used to create a bunch of textures with…
Hello all! I am new in Substance Painter and Substance designer and now I am trying to make my first project using only these two products for texturing. It will be a medieval wooden crossbow. And it was easy to find information about making metal texture but i've encountered some problems with wooden part. I want to…
Hi guys, Just in need of a bit of advice really. I'm quite new to modelling, and texturing, I was wondering how you guys would approach creating a wall like the one's in this photo... I've already made up various base modular pieces to begin with... But I was unsure if I should go straight into substance painter and…