Hi, We are looking for a 3dsmax (or Maya) and UE4 animator able to rig and animate realistically different types of mammals. Required: - proficient in 3dsmax (or Maya). - proficient in UE4. - able to communicate in English or French - can work remotely Bonus: - You are based in London This job could lead later on to a…
From what I can tell if you want to make a 3d Harvest Moon or Stardew like game you would be best to utilize databases/spreadsheets. While Unity doesn't inherently have anything built in for this, there are a number of plugins to get a featureset you would want. On the other hand UE4 seems to have CSV support built in.…
I've rigged a simple chest so I could animate it opening, and for some reason it's getting pushed up in the Z direction upon import in UE4. It imports fine without the rig included. I've been at this all day, and have no idea what the cause is. I've tested the exported .FBX in other software, and it's fine. The issue is…
Hi I'm currently working on my first game asset/model and very new to UE4/game workflow (and polycount!) and was looking for some advice - Most noticeably on the tail there is really obvious topology and I'm not really sure why its so prominent when I put the model into UE4. When it's in substance and marmoset its not…
It bothers me to no end that whenever I import a simple convex primitive as a collision for mesh in ue4, it always manages to mess it up! I even went as far as experiment to see if it'll be better if I manually check and triangulate every single face to make sure everything is convex. Doesn't matter. Here's an example,…
The thing is, that when i export the whole Porject through File => Export As and import it into UE4 through "import into level" it will take the center as pivot just effing up the orientation (since Mode is Y up and UE4 is Z up). I always thought (and thought i understood Warren Marshall's video Exporting From Modo to…
Hi, I'm currently working with Houdini and making assets for UE4. The Goal of this project is to build levels faster. Once you have the Houdini assets you are able to build levels faster and with more control. So far I have a Level generator that builds a level around a spline. The spline can be controlled in UE4 and there…
Hey, I'm really enjoying substance painter right now. However I'm confused as to how I can export Specular maps for UE4. IN SP the only shader option I have is Metal-Rough, from my UE4 understanding metalness is not what I want as I've been painting specular maps. In the export options there IS a gloss-specular option…
Hey guys I recently tried re-opening an older project that I want to take some renders of for my portfolio however it wont open and gives me the crash report below. I am worried that the file might be permanently broken. Is there any way to resolve the problem? MachineId: EpicAccountId: Unknown exception - code 00000001…
Alright, so I have been unable to create anything decent inside of Substance Designer or Photoshop for planets. So I ended up purchasing Makemake UE4 Planet Creator 1 V2 and Planet Creator 2 V2 Blueprint Assets on UE4 Marketplace for $60. It was totally worth it. It allows me to create my own planets procedurally inside of…