Hi,
I'm currently working with Houdini and making assets for UE4.
The Goal of this project is to build levels faster. Once you have the Houdini assets you are able to build levels faster and with more control.
So far I have a Level generator that builds a level around a spline. The spline can be controlled in UE4 and there are parameters to get some control over the placement of the models.
Also making some other assets that are helping to build levels.
Such as a Grass generator for any surface , an ivy generator , a Cable tool and a pipe tool.
Any feedback is welcome.
Some scene i made quick with these tools ( in just a few hours)
Screenshot of Houdini assets in UE4
Replies
The pipe assets in particular have some really nice features and the lighting on them looks good too.
I think you might be able to improve your interior corridor sections by adding a little more color contrast or lighting variations to them, but you might be saving that for a future pass.
@Progg Thanks! Yes, I use a Find shortest path node. First I remesh the object you want Ivy on. Then make group selections for start and end points. The update time can be quick (about 4 seconds in the gif). It depends on the remesher. Remeshing it to too high will have long wait times. Remesh size is then also a parameter in the asset.
I've started getting the hang of Houdini, wanna get to a point where I can do cool stuff with HDAs like that ivy asset, that looks so useful!
Here is a video about the assets. The video is a quick overview of the assets. I was limited to a video around 2 min.
https://vimeo.com/241885018
I'm thinking about putting the hda files on gumroad.
I recently tried to make some spritesheets to make Particles in Unreal Engine 4.
Any feedback is welcome.