Tools are getting better and better and faster to work - which makes non-artist without artistic skills to create nice good looking 3d art. For example, 13 years ago when u needed body, u needed to sculpt it from scratch knowing anatomy, make textures, make shader, paint human skin (which was super hard) in order to get…
Hey Polycount! I'll be using this space to chronicle my progress on this project over the next few weeks. The end goal is to have a UE4-ready character along the vein of Overwatch or Destiny. My initial design idea is a character who utilizes a whip as a way to initiate combat along with a shield that retracts from an arm…
Hey there! This is my first post so I thought I'd introduce myself first. My name is Brent and I'm a student studying 3D Animation and Graphic Design on the East Coast of Australia. My passions have always been on the creative side, and since I was 11 years old (now 24 as of tomorrow!) I have played around in 3ds Max…
Fellow animators, I'm looking for your help here on conformation that I'm going down the right track to becoming, hopefully, a sucsessful animator. I've been researching animation for about 4 weeks now and I've really got involved with the very essence of animation. I've took the time to read most of Richard Williams…
I'm working on a character resembling Sir Ian Mckellen. This is my first likeness sculpt and I'm looking to get some feedback, as I progress further. https://youtu.be/cio3Rrvo1z0 - Turntable This is where I'm at currently. I believe I have most of the forms and will require minor adjustments, after which I'll proceed with…
Hey guys I need some feedback for my new model, as well as the model it is a study into PBR values and methods for one project. It was originally started as a cross between Iron Man colours, a claw arm from a Games Workshop Dreadnaught, and a Minigun. The side pipes with the alpha mask were made in Zbrush. Baked in Xnormal…
Hi everyone. I wanted to share the progress I have made with my honours project. Captain Porkbelly Much better than the previous attempt Pandemic Im pretty happy with how they came out dispite all the flaws in both the topology and Rig. The big areas I need to focus on are the hands and eyes. I dont know why I made the…
Here's a little character scene I've been working on for couple of nights. Here's bit of a mockup - my Wacom USB port broke during making the mockup, but I think you'll get the idea of what I'm going for: I think I've got the character mostly figured out... Building it based of couple of crude concepts and orto that I used…
Hey polycount new n00b on the block I've been modeling for a very short time and I thought why not throw my stuff up here *shrug* feel free to have at me (haha) so Yesterday I came up with an idea (stupid idea once I realized that its way out of my league). After doing a character assignment which focused on the low to…