29 Been playing games since I was 2-ish (Blitz on the Vic 20, memories....), started messing about with editing them since I found out you can edit the car skins in Grand Prix 2- didn't do much more until I got a copy of Quake 2. Was in the games industry for 5 years at Mobius/Rockstar Leeds, been on the outside looking in…
https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…
Hi! This is my first post here and I'd need some advice on my character model. I am studying games art (mostly 3d and concept art) but I haven't really done much modeling yet and wanted to create (with 3ds Max) this simple low poly character for my portfolio. It's an old man in a bear pelt suit and I'd also like to make a…
Here is the latest head I have been messing around with. I plan on taking this through the texturing process, trying to learn all the new stuff that's out there (SSS) so on. If anyone know's of any good tutorials on those things, I would apprecaite the link. Spark
My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…
It would help to hide the armature, so we could see the model better. It would also help to show a shaded wireframe. Did you create this model, or did you download it from somewhere? I ask because the rig complexity indicates a decent amount of experience, yet you seem to be asking a more beginner-level question. This info…
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
Hi all, Has anyone been contacted by an art student on artstation for photos of your feet to draw for charity? The art project is called 'Feat around the world' and his school is collaborating with an organization called Impact. The charity cause sounds great and he was polite, but there are no sites of this organization…