Looking for a 3D Artist to join our team and produce 3D medical animations! Position is remotely. Brief: We’re looking for another 3D Artist to join our team and help with producing realistic and exciting 3D medical animations. You should be able to read and fully understand the storyboards presented to you, visualize the…
Detroit area based Pixo Group is looking for a 3D Artist to create realistic 3D content. PIXO creates engaging technology-fueled experiences for major brands and creative agencies. Our experiences incorporate technologies such as virtual reality, mixed reality, and even games to mesmerize and captivate our client’s…
Tactic Studios is a game developer specializing in creating premium, story-driven video games for PC. We are looking for a talented 3D artist to join our team and create high quality environment assets for an unannounced project. It is a fully 3D, first-person game set in a science fiction universe. A successful candidate…
Team name: N/A Project name: None as of right yet Brief description: Been in development for about a week or so now...all I can really say at the moment is that it is a medieval/fantasy-themed RPG . Target aim: Retail Compensation: Please email me with a quote...keep in mind though that for the time being I'm just paying…
BGF2 is a new project of experienced and skilled developers from Battlegroup Frontlines. A famous World War II mod for Battlefield 2 that was released lately. The goal of BattleGroup Frontlines 2 is, equal to BGF, to shift the players of Crysis back in time to World War II. BattleGroup - Frontlines 2 will feature an…
Hi everyone! This is the very first post ever on polycount, I finally got the courage to put my work on here and open myself to get some critiques. I'm a very recently graduated art student who realized her portfolio is definitely not enough for industry standards, and is now trying to make it so. My field of…
Hello there, Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is the key in our development and we guarantee that our games will not disappoint you. We are recruiting for an…
Hi folks, So this is my first proper post here, I've been using 3ds Max for about 5 years and I've noticed that although I'm comfortable with modeling, the presentation and rendering side of things is something I've never understood properly. So I have a scene of a train cab that I want to bake realistically for a game, it…
Hi @stororokw thanks for taking a look. Can you explain what is the reason for this? It doesn't seem to make much sense. Espacially since the code works in shadertoy without wrapping it into a struct. Is this something hlsl specific, or maybe, Unreal specific? Thanks! For lights and reflections, I go beyond simple df…
For a realistic head you get roughly a week to do it in production starting from a base mesh. So yeah, 40h are nothing for a full character - more like 200+ for a full one. You get a limited bust from me within a week for an art test - and for that you can be sure it's going to be 12h hours per day through out the whole…