hi this is my 2nd UE 4 project(abandoned the 1st one because the scope was too big), im really looking forward to completing this one.here i just blocked the large pieces and some primary props, i only wanted to make 2 walls but now looking at it im thinking of adding side walls and expand the floor, ill be glad to hear…
Hello everyone! I'm pretty new here, but I just have a question on why my character model's bones are defying all laws of physics. I'm modelling in blender 2.6, and everything looks awesome until I open my model in HLMV. In blender, I basically used the source sdk male_06 model. I did nothing to the default skeleton. All I…
Hi' i'm looking to take photos for textures for both games and film and I am a total noob when it comes to cameras. Found a Nikon D3200 in a kit with I think they said an 18-55 lens for $400. Thing is I have no idea if a 18-55 lens is good for texture photos or if i'd be more wanting a different one (idk if theres more…
So I've been working on this model for way too long and I'm about ready to be done but I still want this look good, but I don't feel like its where I can call it completed yet. I really wanted to go all out with this model and put a knit sweater texture on her dress, turn the hair geo into fibers, and add a rubber texture…
If anyone wants to play test the Triceratops NPC here is the drop box link https://www.dropbox.com/sh/zapp6z8e28br643/uQGqDQdbGa The readme is included, its made on UDK version UDK-2011-08 This is just a simple single spawning pawn using the triceratops skin with idle and walk animations so don't be alarmed if it fires a…
Hi I am studying Computer Games Design at university and for one of my modules I have created a NPC velociraptor. Part of the module requires me to get some feedback. Therefore I would be grateful if anyone could take the time to take a look at my udk files and give me some feedback. Any sort of feedback would be…
Hi. I guess I'm a huge noob, but I don't know how to make these curves work for me. I'm animating some models (made by me) and right now, I'm working on a breathing / idle animation. The problem is that it seems to accelerate and decelerate at undessired points, making it look bad. Here's a short video of the problem and…
I need to work on texturing so I decided to re-texture a blunderbuss that I modeled earlier this year for school. My previous texture job on it was rushed and terrible so I thought I's rectify that and hopefully it'll be good enough to add to my portfolio. And rather than just texturing it, I thought, what the hell, I'll…
Hi! I am in need of a low poly zombie model with a texture in .obj format. I do not have a massive budget however i can negociate costs. Anyway i really need a Zombie Model (perhaps several) around 5000 polygons, can really range from 2000 to 9000 max. I Would preferably like it to be animated in MD2 format. The…
Hi there! We're from BlueWave Studios, right now developing the non comercial 3d Rpg game 2317 Primal Chaos, under Blitz 3d. We need modellers/people capable of creating and animating 3d low poly models ( .MD2 , .X or .3ds ) from sketches and conceptual art. Here are some examples of our work For some more eye candy, info…