Hi
I am studying Computer Games Design at university and for one of my modules I have created a NPC velociraptor.
Part of the module requires me to get some feedback. Therefore I would be grateful if anyone could take the time to take a look at my udk files and give me some feedback. Any sort of feedback would be appreciated i.e in terms of the animations, the model, textures, or anything else.
Name of character - Velociraptor
Compatibility - UDK-2011-08
Description - A NPC velociraptor that chases the player around the level including an idle animation and a walking animation.
Screenshot:
Link to UDK files:
http://www.gamefront.com/files/21629966/Velociraptor_NPC_rar
Thanks
Replies
Wireframe:
The nose and tail seem to have some good detail, but it seems to get blurry on the main part of the body. I'm not sure whether this is a Normal or Diffuse map issue though.
What textures are you using on the fella? As you could probably get some more information in with a tiling normal/diffuse as a detail map.
I hope that helps
A lot of muscle and bone definition is missing. Right now it only has scales. The wireframe looks nearly perfect tho.
It has a diffuse, normal and specular map applied to it.
If anyone has the chance to take a look at the UDK files that would also be very useful to me.
Many thanks.