I like what your trying to achieve in this scene. There is alot of potential here. But I think your execution is somewhat... sloppy. I like the shapes over all, but in my option, the textures/UVs and modeling is wasteful. In an enclosed scene like this, i would put more effort into the in-game modeling and less into the…
A year ago I did a test with maxscript and binary files: http://board.flashkit.com/board/showthread.php?t=759766 basicly a teapd with 512 faces (1024 tris) including Vert table, face tableand UV vert + face table: the reason why I wanted to have such tiny files was because back then I was researching and developing a 3d…
I think the topic of your re-conceptualization of a classic character has been covered enough, so I'll comment on the technical aspect a bit. You're using 3 2048 maps. That's a lot of texture information that I think you could use more effectively. I imagine, as the model is now, we wouldn't really be able to tell the…
The layout is mostly fine. I would say you jsut need to shift some stuff around a little, to make sure you've got a little extra padding. Its especially bad up in the top left corner, you see those peices are nearly touching, with like less than 1 pixel inbetween. I would just do a once over and look for areas like that.…
Jayantbhatt007: Here is a link to my completed version of the well using the image above as reference. Total time start to finish (Maya modeling, UV layout (one 1024 map that can be scaled to 512), Substance Painter texturing, and Marmoset set up and Render) was six (6) hours including a few breaks, so likely 5.5 hours…
@eirikm Textures are mostly 1k or 512. I use a lot of Substance Designer but I also use Photoshop for some stuff if I want to get super fast results. Long time since my last update. I´ve been testing a lot of different stuff and made s¤¤t loads of assets. Mostly playing with different lighting setups. I ended up using full…
Were looking for both a 3D Artist and a Game Programmer to join our team in Toronto, Ontario. If the idea of working on real-time 3D games within a tightly knit team excites you, then send your application our way! You can view our website here You can see our latest Polycount Thread here 3D Artist Clapfoot Inc is…
We’re looking for both a 3D Artist and a Game Programmer to join our team in Toronto, Ontario. If the idea of working on real-time 3D games within a tightly knit team excites you, then send your application our way! You can view our website here You can see our latest Polycount Thread here 3D Artist Clapfoot Inc is…
TL;DR: Make a lowpoly (under 200 ▲) arm before the 12th, and win Portal 2: the final hours. [excuse me if this is in the wrong place - I know there's the LPC forum but AFAIK that's only for official polycount challenges. you can move this if necessary] Before I went on vacation I challenged people in the lowpoly thread to…
Hello, This is a small tutorial about how to create a sub tiling texture. Sub tiling is pretty much the same as normal tiling only now the center of every sub tile can be unique. I made this building with this technique. I was working on some small modular wall pieces and thought, well how can I get rid of the seams. a few…