Actually I can only guess what you mean, but I'll reply anyways In order to see the changed proportions of the unwrap box you need to apply a bitmap with matching proportions. (I couldn't tell If you found that out already from your "ah, " comment or just wanted to correct the terminus ) I created some dummy textures once…
It looks great! It sounds like you guys have put in a lot of time in making it fun and balanced. I have an issue with the damage to the second floor shown in the middle shot. Concrete floor? It doesn't look to be made out of wood and it isn't sagging? Something like that should be handled as a custom model/prop, where you…
Heya Dvolution, welcome to Polycount! I checked out your site tonight and I have to say that I really dig your 3d environments and 2d life drawings. However (You asked not to pull punches) I feel the 2d digital paintings are really taking away from the rest of your portfolio. The creatures are creative but just don't hold…
Update! Long tme no update, a lot has happened! Three videos have been released in the mean time. One action packed video, one showcasing the atmosphere and mood, the revamped first level, and the new menu. And a trailer. The trailer is a bit outdated though, it is from February. [ame="…
Firebert: Hey thanks for the suggestion. I remember the p90 as the rp90 best gun in Goldeneye 007 for the N64. Cool gun. Tumerboy: Man, your the best! I probably owe you a whole case of beer at this point. DannyLad: The GPMG is really cool. SnowGhost: Sounds like you really know your stuff. Thanks for the suggestion.…
Hey, so I've been working on a new character and really wanted to approach the hair in a more realistic way. I came across this tutorial snapshot (https://cdnb1.artstation.com/p/assets/images/images/000/790/585/large/danilo-athayde-hair-breakdown-comp.jpg?1443930280) which mentioned a hair solution plugin called Ornatrix…
Im playing with scan objects in zbrush. My current workflow consist of: 1) Bringing the original hi poly scan of an object (lets say of around 2-10 milion polys) to zbrush via obj, 2) then apply Zremesh with the goal of getting something below or at worst around 10 000 polys. (i need the base subdivide level to be low…
Hi All This Tanker is currently being developed for http://www.1944d-day.com by Thomas Guillion who is doing the Diffuse and Normal Maps Low Poly Turn Table http://1944d-day.com/images/soldiers/turntables/German-Tanker.mov Finally the head and hands that will be placed on the unit (includes German Haircut...): Head and…
Hey folks, i know this is not really game art related, nonetheless its still artsy, so i hope someone can help me... I have my own appartment now and would like to give it my own touch. Thus i had that crazy idea to make 3 posters which i would like to hang into one corner of my living room. But how do i align them…
Thank you guys! Some of those models must be 3-4 years old now, it felt sort of nostalgic to dig them up after all this time. It was also pretty awesome seeing all this stuff in the game for the first time last month :) My render setup isn't very glamorous, it's all scanline / light tracer output that I comped together in…