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[WIP] German Tanker Unit : Normal Maps and Diffuse

RonanHayes
polycounter lvl 17
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RonanHayes polycounter lvl 17
Hi All

This Tanker is currently being developed for http://www.1944d-day.com by Thomas Guillion who is doing the Diffuse and Normal Maps

Low Poly Turn Table
http://1944d-day.com/images/soldiers/turntables/German-Tanker.mov


Tanker-NormalMapped.jpg


Tanker-Diffuse.jpg


Finally the head and hands that will be placed on the unit (includes German Haircut...):


Head and Hands

http://1944d-day.com/images/soldiers/turntables/Head_Hands_Textured.mov


Crits and comments welcome, it's still being worked on and obviously the materials are very difficult to get across. Matted wool, and suede, also attempting to limit the shine and keeping the units abstracted enough so we can create 1000 Tank Crew members without having to do 20 - 30 different textures (hence no insignias or markings they get added as overlays and mounts)

Some Engine Details:

Characters

As we are using mounts we have to split the triangle numbers in the separate parts:

* Heads 3k triangles
* Body 5k triangles
* Mounts 1 k triangles

And of course, because I know this will come up...

The Boots:

https://secure5.easyspace.com/www.richardaunderwood.com/cgi-bin/shoppingcart/photos/105.jpg

Replies

  • Fuse
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    Fuse polycounter lvl 18
    Hey looks nice, I am not sure the proportions are quite right on the mesh though, at least it's not echoing the realistic theme that i think you're attempting to establish.

    The waste seems kind of thin, and the entire uniform feels a little blobby and forms dont read very well. It seems like he's wearing an artic survival suit of some sort. There should be places where cloth lays over the body to give a more organic feel and to suggest the anatomy underneath.

    There are some issues with the head from what i can see, the ears seem a little too flared out, they should flow more naturally into the skull. In profile, the face feels very flat and i feel that the upper area the skull needs more volume.

    I see what you mean about the boots, but I still dont think you've solved it. According to your pictures there is still some significant flatness at the tip of the boot where the toes are placed. There is some nice curvature to the sole of the boot with a significant heel.

    here's a quick paintover

    paintover.jpg
  • RonanHayes
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    RonanHayes polycounter lvl 17
    Cheers for the feedback, I will talk with our researchers about how the uniform should sit. We could be right or we could be wrong, but I will bring it up with them and let it be their call. Most likely it's juat a case of them putting on the Tanker Uniform and taking a shot.

    Regarding the head, I will not do anything on this current head, but rather on the dozen of other variants that we will be doing. It's also very likely that in our latest version these changes have been addressed but I can't say with any certainty.

    I'll have the boots looked at

    Cheers for the crits.
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