Daz: - Yep... actually the problem with zbrush is the fact, that you cannot change the topology (i'm not talking about splitting loops and simple extrusions, but remodeling topology...) - Zbrush can be used as mid level detailing tool too. Only problem for me is the fact that it is quite hard to do major rotational changes…
[ QUOTE ] I agree with Mop on theart assets, but I can stomach that. What I can't stomach is the ridiculous endgame that makes no logical sense. Yes I get the story they were trying to portray but the events that happen make no sense, and I sincerely expected much more. It feels very rushed. I wont spoil things since this…
[ QUOTE ] It still took two hours to walk along that path (interrupted every two seconds with a fight that takes roughly a minute with intro and all, even if you just escape). Can you imagine how incredibly annoyed I was at the time I reached the end? And there's a boss that might or might not require a trick to defeat but…
Hi at university this semester the tutors have tasked us to develop a prehistoric creature that "functions" in UDK. It must not exceed 12,00 triangles for the final low poly mesh, texture limits are limited to 2048 pixels and a idle and walking animation must be made using CAT. I have chosen to make an Postosuchus. Here's…
Hi at university this semester the tutors have tasked us to develop a prehistoric creature that "functions" in UDK. It must not exceed 12,00 triangles for the final low poly mesh, texture limits are limited to 2048 pixels and a idle and walking animation must be made using CAT. I have chosen to make an Postosuchus. Here's…
Hey everyone, Just wrapped up this high-poly mechanoid sculpt — around 28 million tris and 462 bones. Main concept: The Mechanid Suit is an advanced fusion-tech combat system wielded by alien warriors during their invasion of Earth. It represents the aliens’ drive to merge their fusion technology with human engineering,…
Thanks everyone I talked with my fam and I decided that I will go to the Uni for a BA. For future people who may find this thread having the same questions I did, I'll list the reasons - chance to be cool with people that share my goals, I never met anyone in my life that actually looks at me and knows what I'm talking…
For My Reallusion Character Design Contest entry, I've decided to create a Samurai. DAY 1: My 1st day of designing consisted of looking for a base facial image to use with the Crazy Talk 8 Pipeline program. After searching online I decided to use an image of the Japanese actor Takeshi Kitano. Before bringing the Facial…
we spoke about which tank and he asked me how long do you think you need, i specifically asked him, what my polycount needed to be, map size and depended on which tank. And gave him a estimated time of 10 days if i had the references. (Which took me about a day to collect, hard finding the right side of that tank). It's…
Hello fellow polycount people. I finally dared to post something online and I am very excited to share my newest personal project with you guys. I had the idea to make a small, playable scene in UE4 with an abandoned and then re purposed tank wagon by wanderers who need shelter in the middle of nowhere. It all started with…