Hello fellow polycount people.
I finally dared to post something online and I am very excited to share my newest personal project with you guys.
I had the idea to make a small, playable scene in UE4 with an abandoned and then re purposed tank wagon by wanderers who need shelter in the middle of nowhere.
It all started with deciding to do a modeling exercise and finally decided to create a tank wagon that was inspired by The Walking Dead game.
After I decided to take it further and make a story out of it.
I am looking forward to finishing this scene and will post updates on a regular basis..hopefully!
Replies
Small progress on my small level inside #ue4. Added a first, rough iteration of my trees. Still figuring out the overall layout and blockout of the scene.
I'm currently making progress on the landscape, story behind the train explosion, tree iterations and the wagon model itself.
I would love to know what you guys think! I will keep posting updates.
Still need to take on the clothes and sculpt them up.
Hope you guys like it!! Cheers!
This is the progress I have so far, I spent a considerable amount also to pick a nice palette, that would suit the asset and the environment it is going to be in.
As a bonus, I do these test renders in Iray, with a nice autumn HDRi that goes well with my plans.
Saving time in Painter became almost unbearable (about 3mins)
By the way the resolution I am working on is 1024. As a result, the images I am showing here are not the most hi-res, however I still keep in mind to frequently check the results in 2k and 4k.
Hope you like it.
If anybody has any comments on my progress, I would love to hear about it!
Hope you guys like it so far and I am really curious to hear if you have any feedback on this big guy.
The wood will need to be randomized in Maya later on.
There is still a lot of iteration to do, but it is getting there.
I also got somewhat confused with my reference, as some of them had a different degree of rusting and was also not entirely sure how much I wanted to push it.
Cheers.
I also scanned a few objects by myself to create a small library of assets.