https://www.youtube.com/watch?v=jan7hyyJd8U&feature=gp-n-y&google_comment_id=z12rdntrconaxx14004cet1w4viczrkxicc Hello, Im Andrew Weir, Over the last 14 weeks, or so, I have been working in the Unreal Engine to re-create one of my favorite levels from the TimeSplitters series. The Ice Station! :smile: Hope you enjoy the…
Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…
omfg! so psycked! From 8:00pm to 10:00pm a recap of whats up...(highlight, i dont wanna spoil it for anyone) <font color="black"> - the french woman came to beach saying "they" are coming - huge pillar of black smoke comes from the inner part of the island - more people learn of the hatch - a group gets together to get…
we have these at work and I love them. Im probably gonna pick up a pair this weekend, Im tired of having different sized monitors at home 2 LG's, 22 and a 20 is kind of annoying, I find myself subconsciously neglecting to use the 20 and so it ends up being a bit of a waste. Plus these dells have wicked image quality and…
Hi all, Just wandering if anyone had any problems running cannon fodders decompiler / studio compiler lately. Both apps load and I can load a model but if I try to extract / decompile the program states "unable to load model". This happens in both online steam and offline which is wierd. Not had this particular error, its…
I am a 2D artist and writer ( not professionaly ) that has been working with a 3D artist on concept art for a fps project. I know that you are looking for a 2 man team but I figured I would see if you might be interested in working with us if you are please contact me at tbs_fan480@yahoo.com. I also work full time have a…
I've wanted to take a stab at making this concept for awhile. I love the cinematic that it was a part of, and I want to do some hard surface work for a change. http://us.blizzard.com/en-us/community/conceptart/?ip=starcraft#66 So, it's still very early on, but I thought I'd go ahead and post a quick render. I'm trying to…
Hey everyone, So lately I've been trying to work on my organic sculpting and modeling skills and I found a concept piece that I REALLY liked. I found the piece on this pinterest board ( great source for quick little projects ) http://www.pinterest.com/vtrmoura/environment-design/ I decided to go with the top left piece…
Hi, I'm new here. I registered after a friend suggested polycount as a way to learn and grow in both 2D and 3D. I'm currently taking a class to really start doing characters in 3D, so I'm sure I'll be posting a lotta stuff over there too as the semester really gets going. But today I'd love some feedback on ways to…
had some time and helped some friends out on PT2 since they got not much modelers. Basicly i wanted to port my favourite character model from the first part (HL1 engine) to HL2. It turned out a bit excessive regarding specular maps and stuff. I made the face 1 year ago, opened it again added polygons here and there,…