I have this very simple mesh with a floating geo I don't know why the normal map bake is warped, it's just a flat surface. I can't really make it more flat lol I can turn off the average normals, but imo I shouldn't have to when the normal is just 1 front facing polygon face. And turning off average normals ruins the rest…
Hi! Download: http://linko.projects.free.fr/gametools.zip Official thread: https://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creation I have made a tool that convert your sculpture into an high quality game asset in one click. You just have to…
Just as a background, I have been a vehicle modeler for over 15 years. If it drives, fly's or floats, im sure I modeled it. The thing is, my job is getting outsourced to South Korea or Vietnam! So adapt or die... Recently, I went into a mentorship at 3DTI to learn Maya and Zbrush to try and expand my portfolio. This is one…
In general, I think you'll get more and better answers if you stick to one question per thread. 1. It appears you are using parallax occlussion mapping in the render. WHen you brought the material into SP, you probably need to setup parallax occlussion mapping on the shader to get the same result. 2. I don't think it looks…
Proceed with caution I got screwed with a 5950x with a motherboard that supports tpm2 I'm now £500 down and running a 5800xt on a worse motherboard cos the system is bricked. No good reason but it's dead. You need a specific disk partition type (gpt) for win11 as well as tpm2 and to be using uefi bios. If any of that's…
Hello. I was wondering if anyone has any tips or suggestions on how I solve this UV mapping issue I'm having. So I'm working on this Cobblestone HalfWall with a tile-able cobblestone texture that I want to tile across the top over to the other side of the wall. It looks fine when I only have the albedo texture applied but…
First of all: Welcome to Polycount :) To be honest I'll have to echo what's already been said... Although, as you said, it's for a short so there are less restrictions, but with the emphisis being on game art on this forum, it's going to be you'll probably find that work like this will be judged as though it's about to be…
So I'm running into these situations with composition in blender and could use some help as I feel it a simple answer but it hard to find it. So first in composition I'm trying to render the result as shown in A but when i render it, i don't get the background as shown in B. So is there something off because i was able to…
The best thing to do is to just set things to low quality baking, and test different numbers... What works for me: Increase model size (hi and low) to 3-5 (unless your model is very large/you want it to bake in the size it was made) 256 rays, rarely more Distribution - uniform Bias 0.08 Angle can be anywhere between 160 to…
a multitude of reasons are possible here - strict clauses in contracts on client side forbidding it - cooperations on even higher up level than client side forbidding it - marketing might want a word in each and every bit of official info out there, complicating it all - outsourcers not negotiating in favor of "their"…